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 Harry Potter 

Which house would you want to play as?
Poll ended at Sun Mar 19, 2006 4:03 am
Slytherin 22%  22%  [ 2 ]
Hufflepuff 0%  0%  [ 0 ]
Ravenclaw 33%  33%  [ 3 ]
Gryffindor 44%  44%  [ 4 ]
Total votes : 9

 Harry Potter 
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Chibi-Czar
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Post Harry Potter
Would anyone be interested in playing a GURPS v3 game set in the Harry Potter Universe? The general idea is that you'd play as students, starting in the first year, with each adventure being a year and the entire campaign being the course of schooling at Hogwarts. Anyone find this intrigueing?

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Mon Mar 13, 2006 11:17 pm
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Chibi-Czar
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Need to see info/data and what you have in mind.. also.. how to play.. gurps.. fine.. over the net??

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Tue Mar 14, 2006 5:29 am
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GURPS Magic? Nah...never played it. <grins evilly> Who am I kidding. Mwhaahahaa. Can I have wind magic?

I'll be something else to help ballance it out. Even Slitheryn, without being an instant "Ooh, I'm a bitchy evil cunt!" character.

So, count me in wherever you need ballance.

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Tue Mar 14, 2006 6:10 pm
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With shame burning through my skin, I admit I'd be willing to play.

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Tue Mar 14, 2006 7:56 pm
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Fiss: Actually, I'm working on sorting all the GURPS Magic spells into the courses. Wind spells would mostly fall under Charms class.

Toze: Heh heh heh. Don't want to admit you've read the books?

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Tue Mar 14, 2006 8:14 pm
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What the hell.. i'm game

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Tue Mar 14, 2006 11:31 pm
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Anony-mouse wrote:
Toze: Heh heh heh. Don't want to admit you've read the books?


Don't want to admit I liked them. They're poorly written.

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Tue Mar 14, 2006 11:55 pm
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Heh, even though I equate the books to boring masturbation, and I haven't even read the last 2 they're so OMG in need of editing, I'd be totally into it.

Probably some kinda chaotic Ravenclaw dude.

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Tue Mar 14, 2006 11:59 pm
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Okay, four people is more than enough for a party in the campaign I wanted to run any way. I'll post specifics and character guide either Wensday or Thursday.

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
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But now it is gone.
-- David J. Liszewski


Wed Mar 15, 2006 2:24 am
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Mi_Stabbi wrote:
Probably some kinda chaotic Ravenclaw dude.


According to a multitude of tests, I am certainly Ravenclaw. :P I might play Slytherin just to mix things up a bit, though. After all, Griffindor gets plenty of smart folk, so why not other houses?

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Wed Mar 15, 2006 11:53 am
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Post Charater Requirements
Either PM me your CS, e-mail it to me in a plain text document (*.txt, not *.rtf or *.doc) attachment, or post it to a webpage (geocities or such) and send me the link.

Each character gets 50XP to start with and a limit of 20-points of disadvantages (you're kids, you can't have had all that tragic a life).

Gameplay starts with the base-stats of a 10-11 y/o child:
ST[7]
DX[9]
IQ[8]
HT[8]

All characters will begin with the following advantages/disadvantages that are racial specific to Wizards.

Wand Magery[1:10]
-Can only perform magic by using a wand. To raise it to level 2 or 3 requires 6XP.

Alcohol Tolerance[0:5]
No Hangover[0:5]
-There's so much underaged drinking in HP, I thought I'd give a racial reason to why Wizards are so non-chalant about drinking.

Longevity[0:5]
-Wizards average longer lives than Muggles.

Secret[3:-20]
-Tell any non-family members that you're a Wizard or Witch (for you Muggle-borns) and the Ministry of Magic will be on you.

Youth[3:-6]
-You're young... This disadvantage costs 2XP per year starting in your 4th year to buy off as you age. You won't get your stat bonuses if you don't buy this off.

The remaining point is exchanged for equipment. Everyone gets:

3 Plain work robes (black)

1 Plain pointed hat (black) for da wear

1 Pair of protective gloves (dragon hide or similar

1 Winter cloak (black, silver fastenings)

The Standard Book of Spells (Grade 1) by Miranda Goshawk

A History of Magic by Bathilda Bagshot

Magical Theory by Adalbert Waffling

A Beginners' Guide to Transfiguration by Emetic Switch

One Thousand Magical Herbs and Fungi by Phyllida Spore

Magical Drafts and Potions by Arsenius Jigger

Fantastic Beasts and Where to Find Them by Newt Scamander

The Dark Forces: A Guide to Self-Protection by Quentin Trimble

1 Wand

1 Cauldron (pewter, standard size 2) set

1 Set glass or crystal phials

1 Telescope set

1 Brass scales

Students may also bring an owl OR a cat OR a toad (this counts as a familiar, and requires you to spend 5XP on it; all familiars can deliver mail)

You may take .5XP back and get low quality equipment (hand-me-down robes, used books, used wand that casts at -1, used cauldron, phials and scales that put Potions[Alchemy] at -2, and a used telescope that puts Astrology and Astronomy rolls at -1) or pay an extra 2XP and get high quality equipment (fine robes that give +1 to reaction, new, leather-bound books, a wand that casts at +1, finely crafted cauldron, phials, and scales that put Potions at +1, and an expensive telescope that puts Astrology and Astronomy at +1).

All technology skills count as hobby skills, as you will not be able to use any of them during the actual game as technology doesn't work at Hogwarts. You may spend no more than 5XP on magical skills, and no more than 3XP on spells. You can take no spells that have prerequisites. You can spend no more than 1XP on any given spell, and you don't get to apply your Magery bonus to the spell (or anything else, for that matter) until it has been covered in class.

I have no problem with you using characters and/or names from the books for your chracters. However, new and inventive characters will get bonuses in the way of nifty heirlooms and magical items.


Notes:

Instead of using the system where higher levels of skill require less ritual, we'll be using the system of a negative modifier for using less ritual (no speaking, no swish and flicks).

The Flight skill will be used to operate a broomstick. But first-years aren't allowed personal broomsticks.

The Divination advantage will let you actually use any divination skills you learn. Because you already have the Magery advantage, the 5-point Divination advantage lets you use all forms of divination.

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Wed Mar 15, 2006 6:13 pm
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Post 
Questions:

-Can we modify stats or are we all to begin the same?

-Does the Wand skill replace or change Magical Aptitude? Does a higher Magical Aptitude help, or are we avoiding using that system?

-Are we to be sorted after, or keep a house in mind while we create the character?

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Wed Mar 15, 2006 10:01 pm
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NB: afaik, increasing stats as a child assumes that all scores are equal to ten. The cost of increasing ST from 7 to 8 costs as much as increasing from 10 to 11 in an adult human. This assumes the GM wants to use this rule, of course.

NB also: afaik, the advantages and disadvantages listed for the campaign (youth, secret) are not to be included in the 20/20 totals for ads/disads on character creation.

SC: Hope you didn't mind my posting that, but I assumed someone was going to ask, and I assumed that would be your answer. If you'd rather I didn't, let me know.
*edit* hah, I was right.

Wand use replaces magical aptitude; it's a restriction on the regular Magery advantage.

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Wed Mar 15, 2006 10:06 pm
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Christopher Fiss wrote:
Questions:

Answers:

Christopher Fiss wrote:
-Can we modify stats or are we all to begin the same?

You can modify stats freely, and considering how low your IQs are starting at, I'd encourage you to do so.

Christopher Fiss wrote:
-Does the Wand skill replace or change Magical Aptitude? Does a higher Magical Aptitude help, or are we avoiding using that system?

There is no Wand skill, AFAIK. Wand quality affects your spellcasting ability like sword quality affects your combat ability.

If you're refering to Wand Magery, that takes the place of the normal Magery advantage. It's a limited Magery like Sun- or Moon-aspected Magery. Because you can only cast spells with the use of a wand, you get a rebat on the cost of the advantage.

Christopher Fiss wrote:
-Are we to be sorted after, or keep a house in mind while we create the character?

You'll be sorted afterwards, and I'll deal with it. You guys are getting the full Hogwarts experience, which means several near-death incidents each! ^_^

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Wed Mar 15, 2006 10:32 pm
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Tozetre wrote:
NB: afaik, increasing stats as a child assumes that all scores are equal to ten. The cost of increasing ST from 7 to 8 costs as much as increasing from 10 to 11 in an adult human. This assumes the GM wants to use this rule, of course.

NB also: afaik, the advantages and disadvantages listed for the campaign (youth, secret) are not to be included in the 20/20 totals for ads/disads on character creation.

SC: Hope you didn't mind my posting that, but I assumed someone was going to ask, and I assumed that would be your answer. If you'd rather I didn't, let me know.
*edit* hah, I was right.

Wand use replaces magical aptitude; it's a restriction on the regular Magery advantage.


Right on all counts, Toze.

And apparently the board posts when you hit "Preview".

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Wed Mar 15, 2006 10:36 pm
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Well that's one character done. Anyone else?

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Fri Mar 17, 2006 1:26 am
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Thass RIGHT, my inferior peers! While I ooze shame at the mere thought of playing a Potter RPG on a forum, I STILL have the sheer awesomeness to finish my character before you slackers! Hah!

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Fri Mar 17, 2006 2:47 am
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Post ::peeks in::
Are there still openings for this RPG? I've been feeling that my dice have been going to waste since the only RPG I'm in right now is a Vampire campaign that only happens every other weekend. Plus, I would actually know something about this universe, so I feel I might be able to make a contribution.

May I join?

Lady Senie

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Fri Mar 17, 2006 11:54 am
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Draw up a character sheet and send it to me.

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Fri Mar 17, 2006 11:58 am
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I'm a bit rusty with GURPS, so me and Senie will go over our sheets together and send them in. Hopefully by this afternoon

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Fri Mar 17, 2006 12:12 pm
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Post 
i never figured gurps out, but as i should have regular web access for the next year, i'll see of something.

i would point out that certain print runs of book 1 paper back have 1 wand in the letter [i]twice[i]

and while the books don;t really mention having 2 wands all that much, i'm sure there'd be something to it.

now, for wand pictures and info, go here: http://alivans.com/

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Fri Mar 17, 2006 6:50 pm
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Post Here's a blank char sheet you can use
ST[7]
DX[9]
IQ[8]
HT[8]

Speed[]
Move[]
Thr[]
Sw[]
FT[]
HP[]

Height[]
Weight[]
Appearance[]
Wealth[]
Reputation[]
Status[]

Advatages-
Wand Magery[1:10]
Alcohol Tolerance[0:5]
No Hangover[0:5]
Longevity[0:5]

Disadvantages-
Secret[3:-20]
Youth[3:-6]

Quirks-

Skills-

Magic-

Equipment-
3 Plain work robes (black)
1 Plain pointed hat (black) for da wear
1 Pair of protective gloves (dragon hide or similar
1 Winter cloak (black, silver fastenings)
The Standard Book of Spells (Grade 1) by Miranda Goshawk
A History of Magic by Bathilda Bagshot
Magical Theory by Adalbert Waffling
A Beginners' Guide to Transfiguration by Emetic Switch
One Thousand Magical Herbs and Fungi by Phyllida Spore
Magical Drafts and Potions by Arsenius Jigger
Fantastic Beasts and Where to Find Them by Newt Scamander
The Dark Forces: A Guide to Self-Protection by Quentin Trimble
1 Wand
1 Cauldron (pewter, standard size 2) set
1 Set glass or crystal phials
1 Telescope set
1 Brass scales

Notes-

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Sat Mar 18, 2006 3:10 pm
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thanks. i'm jsut reading through gurps lite, to figure out what i need to do, but i'm afraid i don;t understand much, like (50XP to start with and a limit of 20-points of disadvantages) i understand disadvantages, but are they alread taken care of with the racial stuff, or do i still need to take some.. also, you said we could modify are stat points, how do we do this, what is involved. sorry for the trouble, but having grown up a palladium/d20/10 player, i'm newer to the sytem and having a bit of difficulty with it..

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Sat Mar 18, 2006 4:25 pm
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Don't use GURPSlite if you want your character sheet to come out right. It doesn't use actual GURPS v3 rules.

If you have Google Talk, I can help you with creation. My screen-name is S1L3NT_C0Y0T3.

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"Understanding the scope of the problem is the first step to true panic."
--Freefall

A file that big?
It might be very useful.
But now it is gone.
-- David J. Liszewski


Sat Mar 18, 2006 5:09 pm
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with gurps lite i wwas trying to use it to figure stuff out. i don;t have a gmail account, but i do have msn, for what it's worth.... hmmm.

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Sat Mar 18, 2006 8:09 pm
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