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Kaminari's Future Campaign: Setting and Creation Info
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Author:  Kaminari [ Tue Apr 29, 2008 8:15 pm ]
Post subject:  Kaminari's Future Campaign: Setting and Creation Info

Thanks everyone for showing interest in my future campaign. I'm hoping we can get something awesome going here. Here are the creation guidelines for characters in this campaign. As a general rule I'm one of those "I'll let you do anything you can reasonably justify and have the prereqs for" people, so hopefully nobody will feel too constrained. If necessary, I'll post updates here as people ask me things, with posts in the thread saying something has been added.

  • Starting Level and Classes: PCs will start at level 10. This can be from any class or combination of classes you like from d20 Modern and d20 Future. Material outside the d20 Modern and Future core rulebooks is negotiable if you find something in a different book that you really want to play. At the moment, classes based on divine or arcane magic are disallowed (they don't really fit into the campaign setting), but psionics are fine.
  • Starting Abilities: Roll 4d6 and drop the lowest. Everybody gets one free score of 18. You don't have to use your stats in the same order you roll them in. Also, you have the option of taking up to two points from an ability score and putting them in a different score (or scores). Please, no ability scores above 19 at creation.
  • Skills and Feats: One player has mentioned a feat somewhere in D&D that allows a character to convert a cross-class skill into a class skill. The idea sounds pretty cool, so if you like, you can use one or more of your level-dependent feat slots (1st, 3rd, 6th, 9th, etc.) to convert a cross-class skill into a class skill.
  • Species: The setting is going to be mostly human-centric in this campaign. That doesn't mean that characters won't be allowed to deviate from baseline human (through mutation, genetic engineering or whatever), just that there won't be whole separate species running around. If you'd like to play a character that's not baseline human, PM me and we can work something out.
  • Equpiment: The technology level for this campaign is "late" PL 7, with some PL 8 equipment available as the campaign progresses. Generally speaking, if you can afford it, you can have it. This includes equipment that requires a license or black market acquisition. However, military-restricted equipment will only be available through the black market. Characters may or may not have equipment provided to them for free at creation, depending on their profession and background (GM's discretion). The only two hard rules I have about equipment are: a) carrying weapons is treated similarly to real-world laws (as in, you generally need a license to carry a weapon and can't use it without a very good reason), so if you do decide to carry a weapon, keep that in mind; and b) regardless of a person's Wealth score, nobody in the party will own a personal starship at the beginning of the campaign. (You'll still buy them later and you might have one provided, but no owning them.)

Setting Stuff:

As mentioned in the original thread, the setting is a homebrew space-based campaign that'll have a good mix of GM-provided missions and opportunities for the characters to do whatever they want. For good examples, think Firefly or the computer game Freelancer.

Players will be fairly independent throughout the campaign. There are no character concepts that are preferred or disallowed outright, but it might be helpful to create a character that has some flexibility in their lifestyle, rather than being tied to a rigid schedule (such as a military character).

The first adventure is going to begin with each character being somehow persuaded (hired, assigned, coerced, etc.) to provide their "employer" with significant skills in a specific area. Naturally, this would mean having those skills - hence the free 18s given at creation. I don't have any particular skill areas in mind, but it would be great if everyone could have their character be really good at one specific thing, or if they're a jack-of-all-trades type they should be better at one thing than they are at others.

Thanks again to everyone, and I'm looking forward to seeing who turns up!

Author:  Christopher Fiss [ Wed Apr 30, 2008 9:01 am ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

To help out, I have attached a Excel Document mimicing the character sheet and options for D20 Future. Feel free to use it as needed.

File comment: XLS Character Sheet - Non-Auto-Calculating [20.96 KB]
Downloaded 496 times

Author:  Kaminari [ Wed Apr 30, 2008 9:30 am ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

Updated equipment rules for restricted stuffs. Military equipment will only be available to PCs through the black market at creation.

Author:  Kaminari [ Wed Apr 30, 2008 11:21 am ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

Here's a little info for people about some of the locations which the campaign may or may not be visiting. Might also be useful for background information when you're making characters.

Paragon system: Centrally located and the capital of the Systems Alliance. Paragon is categorized by an abundance of "movers and shakers" and metropolitan culture.

Campos system: Another centrally located system, known as a centre of commerce for the entire Systems Alliance. Fiercely independent, financially conservative, and anything is available to those who have payment.

Ragara system: One of the "frontier systems" colonized within the past hundred years. The system is known for an abundance of natural resources.

Venis system: A barren group of planets, the victims of a plague from an unknown source. The system is currently under quarantine by the Systems Alliance Navy.

Aquitaine system: This system is largely lawless, a safe haven for those on the shadier side of society. The police and military here are thoroughly corrupt, bought and silenced by the criminal networks which run their operations from various hidden bases.

Author:  Kaminari [ Wed Apr 30, 2008 1:04 pm ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

An introduction to the setting, part 1:

The Systems Alliance has existed for over six hundred years, created after human explorers from Paragon began to map and settle in nearby star systems. The Alliance contains nearly every strain of human life imaginable, from aristocrats to outlaws and impoverished orphans to wealthy scions.


The Core Systems are the heart of the Systems Alliance and the origin of their expansion. The capital of the Systems Alliance, Paragon, is located in the Core Systems, as are many of the major governmental, commercial and cultural centres. Residents of the Core Systems tend to be liberal and open-minded, having had the longest amount of time to accept and adapt to new cultures.


The Frontier Systems are star systems which were discovered in the Alliance's second wave of expansion, between one and three hundred years ago. Owing to the pioneering background of its first inhabitants the Frontier tends to be independent, sometimes to the point of insularity and paranoia. The government has a smaller presence in the Frontier than in the Core Systems, sometimes forcing residents to be self-sufficient.


A handful of star systems in the Alliance have fallen away from the rest, due to any number of factors: overwhelming criminal activity, natural disasters and inhospitable conditions have placed certain worlds out of reach of the Systems Alliance government. Collectively, these are known as the "Lost Systems." The Lost Systems may be found in both the Core and the Frontier.


The Systems Alliance is a federation of its member systems, with each system possessing a local government that manages certain aspects of daily life. The Alliance Congress provides a government for the entire Systems Alliance, regulating matters which affect the Alliance as a whole. For the most part, the Alliance governments are free of corruption and graft. The forms that individual governments take vary widely, including democracies, monarchies, theocracies and collectives.

Author:  Kaminari [ Wed Apr 30, 2008 1:04 pm ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

Part II:


Trade is lively within the Systems Alliance. Transportation of goods is made easy via a network of jump gates that allow merchant ships to ply their wares across multiple star systems. Prices don't fluctuate too greatly within the Alliance markets, generally staying within 20% of average. Perishable goods tend to be more expensive as the buyer moves further away from the Core Systems, due to higher risk of spoiling from increased travel times.


The military of the Systems Alliance is broadly divided into two categories: local militaries and the Systems Alliance Armed Forces. Local militaries, generally planetary or system-wide forces, evolved from local militias which first formed during colonization. These militaries will sometimes become involved in interstellar conflicts, competing with other governments for territory or resources, or engage in battles with organizations such as pirates and revolutionary fronts. The Systems Alliance Armed Forces consist primarily of the Systems Alliance Navy, supplemented by the Systems Alliance Marine Corps. "The Navy", as it's known, engages mostly in peacekeeping duties or conflicts which span multiple star systems. A commission as an officer in the Systems Alliance Navy is highly sought after among young adults; each year, the Alliance Naval Academy accepts a small number of applicants nominated by the systems governments.


Art, culture and entertainment in the Alliance vary as much as the worlds they come from. A wide range of visual, musical and literary arts have propagated themselves across many worlds, some carried from the Core systems to the Frontier while others were developed from native media. A particularly stunning display is known as lightcrafting, using gravitic fields to "sculpt" light into liquid shapes.

Author:  Kaminari [ Wed Apr 30, 2008 8:46 pm ]
Post subject:  Re: Kaminari's Future Campaign: Setting and Creation Info

Added the "Skills and Feats" section to the creation guidelines. Thanks Tozetre for the idea!

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